SRP Routes · FAQ
Skip Two Lanes vs Two Lanes, Portal ON hops, classic U-turn backup, ghosts per route.
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🛣️ SRP Dual Routes · Portals & Finishes
Skip Two Lanes vs Two Lanes, Portal ON hops, classic U-turn backup, ghosts per route.
🛣️ SRP Dual Routes · Skip Two Lanes & Two Lanes
Route cards for MC Hammer's ghost paths — player tool for Shutoko (SRP). HammerTime SRP uses a dual finish system. One start, two legal finishes, and two separate ghost boards. • Skip Two Lanes — primary finish (return toward start / pits) → Preferred: drive the Portal 2-style portals (no U-turn required) → Classic: far U-turn still works if you want the scenic science experiment • Two Lanes — Finish B fork (outer loop) · ignore portals + the far U-turn 👉 Portals (new): see Part 1b below — *speedy thing goes in, speedy thing comes out* 👉 Classic U-turn (video + maps): how-to-u-turn-srp 👉 Watch (U-turn): How To Skip 2 Lanes / U-turn (YouTube) 👉 Ghost boards: HT Ghost Car Rankings Read the posts below for the full system. Rejoin after server restarts so lap/portal UI refreshes.
Part 1 — How the SRP Lap System Works
On HT SRP servers, timed laps are route-aware. Shared early path • Everyone leaves the same start gate • Early checkpoints are shared until the fork The fork decides your board • Stay on the primary return → score Skip Two Lanes • Take the Finish B branch → score Two Lanes Reversing for Skip Two Lanes • Modern: hit a blue/orange portal to flip onto the return carriageway • Classic: take the far U-turn (video + maps still in how-to-u-turn-srp) What is saved separately • Personal best (PB) times per route • Ghost car files per route (used as rivals) • Discord ghost leaderboard rows per route A great time on one route does not move you up on the other board. Portals first, U-turn optional: Part 1b · how-to-u-turn-srp · YouTube U-turn
Part 1b — SRP Portals (Portal 2 Energy)
This was a triumph. We're making a note here: huge success. On HT SRP you can reverse the highway with paired portals instead of wrestling the far U-turn. Think *Portal* ovals on the freeway — not free CSP teleports. How to enable • Bottom-left stack (next to Toggle Markings / Ghost): turn Portal ON • Blue + orange ovals appear in the world • Portal ON hides U-turn posts + 3/2/1 approach markers (cleaner run) • Portal OFF restores the classic U-turn helpers How to hop 1. Drive through either portal at speed (touch = fire) 2. Speedy thing goes in, speedy thing comes out — you exit the other portal 3. Exit faces the reverse travel direction (return flow) 4. Continue to the Skip Two Lanes / primary finish near start-pits Lap / score safety • Portal hops are intentional — they should not wipe your timed lap or score • Keep driving after the hop (don't sit in the oval practicing cake recipes) Route rules • Skip Two Lanes → portals are the preferred reverse method • Two Lanes → do not use portals/U-turn for the reverse; take Finish B In-game Guides tab has the same portal section. The cake is a lie — the portals are real.
Part 1c — Classic U-Turn (Optional Backup)
Still want the old-school handbrake science? The far U-turn remains legal for Skip Two Lanes. Portals are preferred when Portal ON is available — U-turn is the backup / practice line. For Two Lanes you still skip / ignore that U-turn and take Finish B instead. Where to learn the classic U-turn • Discord channel: how-to-u-turn-srp • Video post in that channel: How To Skip 2 Lanes • Direct YouTube: youtu.be/2ZWu8aySfW0 In-game helpers (Portal OFF + markings on) • Follow pink This Way / Merge to right lane markers toward the U-turn • slow down marker near the turn — don't arrive flat-out • U-turn direction is right on the HT layout • After you know the line, use Toggle Markings to hide helpers Quick rule • Skip Two Lanes → portals or U-turn, then primary finish • Two Lanes → ignore U-turn / portals, stay for Finish B
Part 2 — Skip Two Lanes (Primary Finish)
Route card for MC Hammer's default ghost path · Skip Two Lanes This is the primary SRP finish (near start / pits). How to run it (portals preferred) 1. Leave the HT start gate 2. Hit shared early CPs 3. Portal ON → drive through a blue or orange portal to reverse 4. At the fork stay PRIMARY (return toward the pits) 5. Cross FINISH near start — not Finish B Classic alternate (no portals) • Same start/CPs → take the far U-turn → primary finish • Help: how-to-u-turn-srp · YouTube Board name • Discord / in-game: SRP · Skip Two Lanes Gold path on the map = this route. Purple Finish B is shown only for orientation.
Part 3 — Two Lanes (Finish B)
Route card for MC Hammer's default ghost path · Two Lanes This is the Finish B fork route (outer loop). How to run it 1. Same start as primary 2. Shared early section + early CPs 3. IGNORE portals and the far U-turn on this route 4. At the fork take the Finish B / Two Lanes branch 5. Follow the long outer loop 6. Cross FINISH B to bank the lap on the Two Lanes board Board name • Discord / in-game: SRP · Two Lanes Map pin IGNORE U-TURN is intentional — no reverse hop for this finish. Need the primary reverse instead? Prefer portals (Part 1b) or the classic U-turn guide.
Part 4 — Ghosts, Rivals & Leaderboards
Ghosts follow the route you are running • A saved PB ghost becomes a rival line for other drivers on that same route • Incomplete / truncated ghosts may show TRUNC and are not used as clean rivals • Leave and rejoin usually starts you on primary ghosts until you commit past the fork • After you take Finish B, rivals switch to the Two Lanes board • Portal reverse still counts as the Skip Two Lanes path when you take the primary finish Where to check ranks • Discord: Ghost Car Rankings — two SRP embeds • In-game: Leaderboard → GHOSTS · BY TRACK Default reference path • FAQ route cards use MC Hammer's staff PB ghost as the default learning line • Times shown are example pace, not a required target
Part 5 — Tips & Common Questions
Q: Why did my rival change at the fork? A: Rival ghosts are board-scoped. Crossing into the other finish switches which ghost set is active. Q: I finished Two Lanes but don't see my time on Skip Two Lanes. A: Correct — each finish has its own PB + ghost board. Q: Do I need to learn both routes? A: Only if you want both boards. Many drivers pick one route and grind it. Q: Portals or U-turn for Skip Two Lanes? A: Portals preferred (Portal ON → drive through blue/orange). U-turn remains a legal classic backup. Q: I don't see any portals. A: Bottom-left → Portal ON. Rejoin after a server update if the toggle/UI is missing. Q: Did the portal wipe my lap? A: It shouldn't — portal hops are intentional. Free CSP teleports / pit teleports can still cancel a lap. Q: Teleported / left after Finish B — what happens? A: Your saved route PB/ghost stay. On rejoin you typically load primary rivals until you run the fork again. Q: How do I do the classic U-turn? A: Open how-to-u-turn-srp or watch the YouTube walkthrough. Q: Markings on SRP A: Follow path markings when enabled. Portal ON hides U-turn helpers on purpose. Toggle Markings for the rest. Q: Still confused? A: In-game Guides (SRP Portals section) · how-to-u-turn-srp · map cards · ask staff. _HammerTime · Play fair · Learn the fork · For science_
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